# Stats

![](https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2FXoHx6RUCWRrRG2PEvZ6p%2Fkeeper-stats.png?alt=media\&token=023d3228-b517-40f6-a2d0-3c4f27b31353)

<table data-header-hidden><thead><tr><th width="152.71042788629327"></th><th width="582.4285714285713"></th></tr></thead><tbody><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2Ft4dvyiKcFw8Kw3q0hQH6%2Fhp.png?alt=media&#x26;token=00a21953-4f0c-4899-81f8-3c02a0bae3ca" alt=""> Health</td><td>The maximum HP of the hero.</td></tr><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2FmxaX03YKEgxndEs14Ca9%2FExp.png?alt=media&#x26;token=afd5ce23-3f70-4a89-9003-2261a4264e97" alt="">Experience</td><td>Level up with full experience points. </td></tr><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2FUGchDie97Hm02Wu9tm57%2Fpower.png?alt=media&#x26;token=6b781201-2a78-40c7-8928-19fa55d62769" alt="">Power</td><td>Determines the boost rate of reward (when defeating the enemies).</td></tr><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2FRgGX6cZDnAIbY0KQXdS1%2Fdefense.png?alt=media&#x26;token=a0450336-2c15-493f-bbc7-878ed823918c" alt="">Defense</td><td>Determines how much damage can be mitigated when attacked by monsters. </td></tr><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2F82eqyiXeW4pa8RBcDLyi%2Fspeed2.png?alt=media&#x26;token=40f9cae2-8615-4f9d-9319-1c77ac61eb5d" alt="">Speed</td><td>The hero's exploration speed. Sooner the enemies are defeated, sooner keeper can return to the tavern to restore life, and the number of times the hero can explore will increase.</td></tr><tr><td><img src="https://663771515-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNdChATTAqrV7wJsgm2WS%2Fuploads%2FMLwp7d8B0v2JnnRq1hxw%2Ftrait.png?alt=media&#x26;token=30b0e311-a93f-480d-b2c9-dfcb38eb0f49" alt="">Trait</td><td>Fire, water, grass. Each keeper will be randomly assigned a trait. Fire stands for Power, will boost when level up. Water stands for Defense, will boost when level up. Grass stands for speed, will boost when level up.</td></tr></tbody></table>


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