There are 6 indicators of the keeper's ability, Health, Experience, Power, Defense, Speed, and Trait.

The maximum HP of the hero.

Level up with full experience points.

Determines the boost rate of reward (when defeating the enemies).

Determines how much damage can be mitigated when attacked by monsters.

The hero's exploration speed. Sooner the enemies are defeated, sooner keeper can return to the tavern to restore life, and the number of times the hero can explore will increase.

Fire, water, grass. Each keeper will be randomly assigned a trait. Fire stands for Power, will boost when level up. Water stands for Defense, will boost when level up. Grass stands for speed, will boost when level up.

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