> For the complete documentation index, see [llms.txt](https://keeper-meta.gitbook.io/meta-keeper-white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://keeper-meta.gitbook.io/meta-keeper-white-paper/gameplay/keeper/stats.md).

# Stats

![](/files/Ywbae566kvK3VK9ZXZ22)

<table data-header-hidden><thead><tr><th width="152.71042788629327"></th><th width="582.4285714285713"></th></tr></thead><tbody><tr><td><img src="/files/hukFKSH03iWPjzsbMacC" alt=""> Health</td><td>The maximum HP of the hero.</td></tr><tr><td><img src="/files/teF0r1bRmLZs38WnKjoM" alt="">Experience</td><td>Level up with full experience points. </td></tr><tr><td><img src="/files/3gAA1rsXFgbI6e0X5b5v" alt="">Power</td><td>Determines the boost rate of reward (when defeating the enemies).</td></tr><tr><td><img src="/files/UMlanj6SdFR310IcPZa8" alt="">Defense</td><td>Determines how much damage can be mitigated when attacked by monsters. </td></tr><tr><td><img src="/files/DPL4jZFGkJ0RuxwnpRXI" alt="">Speed</td><td>The hero's exploration speed. Sooner the enemies are defeated, sooner keeper can return to the tavern to restore life, and the number of times the hero can explore will increase.</td></tr><tr><td><img src="/files/Uyy0xX7HYhyQNRMeLqnJ" alt="">Trait</td><td>Fire, water, grass. Each keeper will be randomly assigned a trait. Fire stands for Power, will boost when level up. Water stands for Defense, will boost when level up. Grass stands for speed, will boost when level up.</td></tr></tbody></table>
