🔴Stats
There are 6 indicators of the keeper's ability, Health, Experience, Power, Defense, Speed, and Trait.
The maximum HP of the hero. | |
Level up with full experience points. | |
Determines the boost rate of reward (when defeating the enemies). | |
Determines how much damage can be mitigated when attacked by monsters. | |
The hero's exploration speed. Sooner the enemies are defeated, sooner keeper can return to the tavern to restore life, and the number of times the hero can explore will increase. | |
Fire, water, grass. Each keeper will be randomly assigned a trait. Fire stands for Power, will boost when level up. Water stands for Defense, will boost when level up. Grass stands for speed, will boost when level up. |
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