> For the complete documentation index, see [llms.txt](https://keeper-meta.gitbook.io/meta-keeper-white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://keeper-meta.gitbook.io/meta-keeper-white-paper/gameplay/fusion-and-reset-ability.md).

# Fusion & Reset Ability

## Partner Fusion Lab

**Select two partners with the same rarity, one will be burn one will upgrade to the next level.**

| Fusion           | Cost     |
| ---------------- | -------- |
| 2 Star to 3 Star | 300 RMKP |
| 1 Star to 2 Star | 300 RMKP |

![](/files/vZICG2MaHwhHBU3PZzaE)

{% hint style="info" %} <mark style="color:blue;">**4 Star and 5 Star partners can't be fusion.**</mark>
{% endhint %}

## Reset Partner Ability

#### Reset costs are as follows:

<table><thead><tr><th width="150">Rarity</th><th width="150">1st Reset Cost</th><th width="150">2nd Reset Cost</th><th>3rd Reset Cost</th></tr></thead><tbody><tr><td>5 Star</td><td>250 RMKP</td><td>300 RMKP</td><td>360 RMKP</td></tr><tr><td>4 Star</td><td>200 RMKP</td><td>240 RMKP</td><td>288 RMKP</td></tr><tr><td>3 Star</td><td>150 RMKP</td><td>180 RMKP</td><td>216 RMKP</td></tr><tr><td>2 Star</td><td>100 RMKP</td><td>120 RMKP</td><td>144 RMKP</td></tr><tr><td>1 Star</td><td>50 RMKP</td><td>60 RMKP</td><td>72 RMKP</td></tr></tbody></table>

{% hint style="warning" %} <mark style="color:orange;">**Next time reset ability will cost 1.2x and so on.**</mark>

<mark style="color:orange;">**There are no limitations on reset times, players can reset as many as they like until satisfying their current partner's ability.**</mark>
{% endhint %}

![](/files/OmbzGNDLqog08FlG35F7)
